I cast Magic Missile
I cast Magic Missile
Magic Missiles ensue.The Mage's Stats
One more thing, as this is a 'tutorial battle,' of sorts;
Each playable character has a limited mana source that they can cast spells from. Keep in mind that this is LIMITED.
Mage's Mana: 56 / 60
But the Magic Missile hits for 8 damage, killing the MINIHOG! The Mage gains 100 EXP!
THE MAGE LEVELS UP TO LEVEL 2! HUZZAH!
The Mage learns the SPELL OF FIREBALL. The SPELL OF FIREBALL is added to the Mage's Spell Cache. The Spell Cache can be organized anytime outside of a dungeon, so make sure to use it wisely. Don't worry, necessary spells can be added with the auto-fill command. However, make sure to choose the spells you want along.
Anyway, The Mage learned a new spell! Great!
• Level: 2
• HP: 37 / 40
• Mana: 56 / 60
• Attack: 8
• Defense: 11
• Magic Attack: 20
• Magic Defense: 13
• Speed: 15
• Weapon: Apprentice's Wand
• Armor: Wizard Tunic (Purple)
Specific Commands
• [Mage]: Look around the new room.
• [Mage]: Return to the main room.
• [Mage]: Do a sweet victory dance!
General Commands
• Inspect…
• Use a spell!
• Check Spell Tome.
• Check inventory.
• Check Party Status.
Last edited by Sir Sivelos; 03-31-2015 at 02:05 AM.
[Mage]: Inspect the Minihog's corpse for items
The time is upon us...
. Pika Pair with the yellow bundle of fluff Chibi Altaria..
Command incompatible!
Don't worry, if an enemy drops L00T, then I will tell you.
That Minihog was a planned 'tutorial' encounter, to introduce the battle system.
Now… The previous commands still remain.
I just realized what you meant.
The Minihog didn't drop any items. All the Mage found was a poor, charred piggy body. Moving on…
The previous commands still remain.
Specific Commands
• [Mage]: Look around the new room.
• [Mage]: Return to the main room.
• [Mage]: Do a sweet victory dance!
General Commands
• Inspect…
• Use a spell!
• Check Spell Tome.
• Check inventory.
• Check Party Status.
I do the obligatory victory dance
Less obligatory, more encouraged! It adds to the mood!
The options from before still remain.
Specific Commands
• [Mage]: Look around the new room.
• [Mage]: Return to the main room.
General Commands
• Inspect…
• Use a spell!
• Check Spell Tome.
• Check inventory.
• Check Party Status.
Last edited by Sir Sivelos; 03-31-2015 at 05:46 PM.
• [Mage]: Look around the new room.
The room is nearly identical to the previous one. However, more items lie about on the floor. In the corner, lies a special item that catches the Mage's eye.
What now?
Specific Commands
• [Mage]: Take a closer look at the sparkly item.
• [Mage]: Take a closer look at the miscellaneous items.
• [Mage]: Return to the main room.
General Commands
• Inspect…
• Use a spell!
• Check Spell Tome.
• Check inventory.
• Check Party Status.
I examine the sparkly thing
The sparkly item in question is…
DOOR KEY HALF (1)!
It seems the other half must be around here somewhere. If you find it, you can unlock a door nearby.
The other commands still remain.
Specific Commands
• [Mage]: Take a closer look at the miscellaneous items.
• [Mage]: Return to the main room.
General Commands
• Inspect…
• Use a spell!
• Check Spell Tome.
• Check inventory.
• Check Party Status.
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